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Bassomen

3 Game Reviews w/ Response

All 10 Reviews

Is THIS all there is to it??

The game is alright. Seems to be a lot of stuff happening there. Lots of things... to... buy and... sell. Right? That's one of the... things. Right?
...
Well, actually, I didn't play the game. It's wordy. And numbery.
TL;DR.

The artwork, on the other hand: MY GOD, MAN!
You should get featured and awarded ONLY because you used a colorblind monkey to do the job!!
Fer Christ's neat little beard, dude! Next time: Hire professionals! Not some random guy from South America who will bail in the middle of the project and never write a goddamn mail or something and then half a year later may resurface only to write a bogus review in a half-assed attempt at comedy!!
For shame!!

In any case, keep up the good work and stay off drugs. Winners don't use them (they sell them in copious quantities).

By the by, I don't know if I said this before but... YOU. SHOULD. GET. FEATURED. AND. AWARDED.
Wink wink nudge nudge Newgrounds!!

badseed1 responds:

Where you been dude! Shit, wanna help me finish? Thought you were dead or something. Or just working on a real game... No this isn't all of it though, still have shit planned, just lagging, you know how we do it :)

Nice game!

It's a nice simple casual game that can be sort of addictive, with a little retro vibe to it. I really liked it. Nevertheless, like many before me, I believe that the main issue is the language, which should be changed to english as is the standard international language. Still, I don’t think that a language impediment should be detrimental to the overall score of the game.

Now, to address a few reviews before me: The game is actually not in spanish, it is in portuguese. In fact, he clearly states, in english, that his "spanish is horrible".
No harm done. I just thought I'd clear that up.

And, if you read this Fabiano, the instructions in spanish would go something like this:

Mueve los bloques hacia los espacios en blanco hasta que el agua pase por el camino. Ten cuidado de que no pase por el camino equivocado!
El indicador rojo muestra cuantos movimientos necesitas para llegar a la meta!
El medidor azul muestra cuantas chances tienes para mover los bloques. Cuando se vacía es GAME OVER!

Keep up the good work!

fabiano-luiz responds:

Thanks Bassomen, i alter the game and insert password and instructions in english and Espanol.

Falou...

It's good, but could be better.

In essence, it reminds me of Wonder Boy. The type of character that needs of food to keep his bar from gradually depleting. I believe many other reviewers already posted this, but you should really think about correcting the time limit on the penalty for not eating. The bar moves way too fast. In fact, you should not put so much emphasis on the velocity in which the bar depletes but in the level design, forcing the player to be more astute and precise in platform jumping other than just trying to race against the hunger of your character. Also, some music would help as well as some checkpoints. The character could be fairly better designed too, maybe even keep the subject matter continuous. I mean, you got a character eating pizza. Why pizza? Why the main character is a sort of blue monster? Anyway, these are some ideas. I really like where your game could go and I'd love to see a new version of it. Keep at it!

Phyle responds:

Yes, that's very true. A better (goal/story/plot) will be in a next PIZZALAND, if i ever make it.
It reminded you of WonderBoy!!! wow, i hadn't really thougth about that myself...true! it's kinda similar.. :)
WonderBoy is my all time (classic) favourite, so i take that as a compliment! :)
thx for your constructive ideas! :) keep it up, and try version 1.1 which is here now :)

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