The game is fun albeit repetitive. Also halfway my playthrough I realized that this was a more elaborate Flappy Bird. I rather move the zombie with the mouse freely than having to keep it from dropping to the bottom of the screen by clicking. It's a bit cumbersome.
Boring, repetitive, uninteresting game play. Didn't like the graphics either but that's a meh point. I hope that if there is a sequel, future games will feel different instead of rehashes of the older games (but with a twist).
Oh darn, Leonardo! We were doin' fine until you started sodomizing and shit, son! Now you is in jail and how am I supposed to feed the starvin' artists?!
It's ok, animation is fluid and the action is interesting. I'd love to watch one of these without the stick figures, with fully designed characters, but that's just nit picking. What kills the game for me is the timing of the animation vs the button prompt. Many times I pressed the right arrow only to get a death scene. I guess it's because there is a trigger during the animation that once you've gone pass it automatically goes to a game over state. In any case, it's a good game with flaws but it was way fun.
I can't help thinking that the game should be called "Zombies on da Hood". Supreme game, people!
You should totally kickstart "Zombies on da Hood".
The animation is very fluid and the artstyle is great. Gameplay is interesting but unfair. It's trial an error to the extreme, the ogre being just impossible. You can't have enemies that appear and attack without a fair warning. It's not a learning curve it's just annoying. In the case of the ogre you don't even have time to react or study his patterns. And dying get old real fast. It's a nice game but I have to stop playing at the ogre stage, it is really frustrating.
Beside the fact that the Obelisk in Buenos Aires is in the middle of the city, just near the theatres' area, and I'm not really sure there is a strip club near there or a police station, the geographic info is pretty interesting. Also, I'm from Buenos Aires so I'm just nit picking for the sake of nit picking I guess.
In any case, the game is addicting, the graphics are pretty cool, the parodies of fictional characters are a nice extra and the only grievance I've got is that when you use the virus it would be nice if there were a graphic indicator that showed how much it extends, like a green cloud.
Is THIS all there is to it??
The game is alright. Seems to be a lot of stuff happening there. Lots of things... to... buy and... sell. Right? That's one of the... things. Right?
Well, actually, I didn't play the game. It's wordy. And numbery.
The artwork, on the other hand: MY GOD, MAN!
You should get featured and awarded ONLY because you used a colorblind monkey to do the job!!
Fer Christ's neat little beard, dude! Next time: Hire professionals! Not some random guy from South America who will bail in the middle of the project and never write a goddamn mail or something and then half a year later may resurface only to write a bogus review in a half-assed attempt at comedy!!
In any case, keep up the good work and stay off drugs. Winners don't use them (they sell them in copious quantities).
By the by, I don't know if I said this before but... YOU. SHOULD. GET. FEATURED. AND. AWARDED.
Wink wink nudge nudge Newgrounds!!
Where you been dude! Shit, wanna help me finish? Thought you were dead or something. Or just working on a real game... No this isn't all of it though, still have shit planned, just lagging, you know how we do it :)
It's a nice simple casual game that can be sort of addictive, with a little retro vibe to it. I really liked it. Nevertheless, like many before me, I believe that the main issue is the language, which should be changed to english as is the standard international language. Still, I don’t think that a language impediment should be detrimental to the overall score of the game.
Now, to address a few reviews before me: The game is actually not in spanish, it is in portuguese. In fact, he clearly states, in english, that his "spanish is horrible".
No harm done. I just thought I'd clear that up.
And, if you read this Fabiano, the instructions in spanish would go something like this:
Mueve los bloques hacia los espacios en blanco hasta que el agua pase por el camino. Ten cuidado de que no pase por el camino equivocado!
El indicador rojo muestra cuantos movimientos necesitas para llegar a la meta!
El medidor azul muestra cuantas chances tienes para mover los bloques. Cuando se vacía es GAME OVER!
Keep up the good work!
Thanks Bassomen, i alter the game and insert password and instructions in english and Espanol.
It's good, but could be better.
In essence, it reminds me of Wonder Boy. The type of character that needs of food to keep his bar from gradually depleting. I believe many other reviewers already posted this, but you should really think about correcting the time limit on the penalty for not eating. The bar moves way too fast. In fact, you should not put so much emphasis on the velocity in which the bar depletes but in the level design, forcing the player to be more astute and precise in platform jumping other than just trying to race against the hunger of your character. Also, some music would help as well as some checkpoints. The character could be fairly better designed too, maybe even keep the subject matter continuous. I mean, you got a character eating pizza. Why pizza? Why the main character is a sort of blue monster? Anyway, these are some ideas. I really like where your game could go and I'd love to see a new version of it. Keep at it!
Yes, that's very true. A better (goal/story/plot) will be in a next PIZZALAND, if i ever make it.
It reminded you of WonderBoy!!! wow, i hadn't really thougth about that myself...true! it's kinda similar.. :)
WonderBoy is my all time (classic) favourite, so i take that as a compliment! :)
thx for your constructive ideas! :) keep it up, and try version 1.1 which is here now :)
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.